![]() ![]() Once trapped among windowed cities, birds either hit buildings directly or circle them until they collapse from exhaustion. Sadly, up to one billion birds are lost to collision every year across North America. The Contour attribute is available only when the engine is set to CPU.Ĭommunity members and building managers can help migratory birds with these simple tips: Lights Out participation helps to dramatically reduce collisions and terminal exhaustion, protecting our feathered friends. Line Color – Specifies the color of the outlines. Opacity – Specifies the opacity of the outlines. Normal Threshold – Determines when lines will be created for parts of the same object with varying surface normals (e.g. ![]() A value of 0.0 means that only 90 degrees or larger angles generate internal lines. Higher values mean that smoother transitions between face normals can also generate a line. Overlap Threshold – Determines when outlines will be created for overlapping parts of the one and the same object. Lower values reduce the internal overlapping lines, while higher values produce more overlap lines. Setting this value to 1.0 fills curved objects completely. Width – Specifies the width of the outlines. Inner line Color – Specifies the color of the inner lines Inner Line Control – Enables a separate control for the inner edges. Inner Width – Specifies the width of the inner lines. This is a legacy attribute that will be removed in the future. ![]() Consider using the geometry displacement modifier instead. It can be created as a geometry asset in the Outliner and can be applied to objects in the scene. Note that the displacement effect will no longer appear in the Preview Swatch.ĭisplacement – Enables or disables the displacement effect. Mode/ Map – Specifies the mode in which the displacement is rendered.ĢD Displacement – Bases the displacement on a texture map that is known in advanced. ![]()
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